1st Play test of Epic Table VTT / Jaws of the Six Serpents / Prose Descriptive Qualties rule set
I just had a wonderful time playing a Game with Murgh GM'ing and playing along side of Nick (a Friend of Murgh's) and Jan van Leyden (from the forums here at ET).
The game was in the Jaws of the Six Serpents setting, which is Fantasy / Swords and Sorcery type of a setting, we used theProse Descriptive Qualities (PDQ) System Core Rules and Epic Table as the Frame work for the VTT.
I had a blast! Epic Table worked was fun to play in, and considering that we had players from all over the world in there, it did pretty good. (though one player had a hard time seeing all of the stuff all of the time... like chat, and some assets seemed to disappear on him.)
I was especially impressed that the game flowed as smoothly as it did in spite of us electing not to use a voice chat.
I imagine that several things combined to make that a success, including a Great GM for keeping us on track, and even managing 'splitting the party shenanigans that I just couldn't resist, the ease of use of the rules to create characters, the fact that the tools for sharing game assets mostly worked in Epic Table, and to a large part the fact that most of the players seemed to be 'veteran' RPG players, hence caught on quickly to what was going on.
we made characters and got used to using Epic Table for the first hour, then played for 2.5 hours and honestly for me the time literally flew by. ( a sign that I was enjoying myself for sure.)
here is a screen shot:

So, this being my 'first' real 'game time' experience with Epic Table, I have to say it was quite a success, I look forward to finishing this adventure up, as we left on quite the 'cliff hanger' .... literally, a knife is in flight towards an enemy bad guy - and we are surrounded by 12 angry farmers... It should be quite a fun brawl!
oh, I must say, other than really liking how Epic Table performed (other than the dropped info for one player...) I really enjoyed the ease with which the PDQ rules were learned and used in the game... they flowed quite nicely, and seemed to handle all the various actions that we wanted to toss at it... Combat looked like it was going to go smoothly.. though we have yet to see how the damage mechanic works - a Juggling performance was done, Flirting, negotiating, discussions with various locals etc. it all worked smoothly and the rules stayed 'out of the way' just like I like em to.
I know I should spend more time talking about Epic Table, but I just had to mention the rules and setting since it was my first time being exposed to them (for all of us I think.. including GM.)
one thing we all wanted was a way to 'emote' our actions as we used *character does this* to indicate an 'emote' ... that said, it really seems like I remember John showing us how to 'emote' as the character in a demo.. I just have forgotten how it works....
We used the character sheet to make our toons, I put a 'bio' tab in mine and fleshed out a bit of a story, with the 'stat's on a separate tab. we then cut and pasted our 'stats' to white cards, that we put on a table and pretty much used that to reference our skills from, it worked quite well. (for most of us... )
We had an overall map to look at which was fun, and various hand out's with easy to reference tables on them. Murgh, used Notes and Cards to paste info on how to create a character, and though I had recently purchased the PDF, I ended up not using it much as Murgh had the critical details available for us on the character creation. (though I think I'll enjoy getting to know the setting a bit better as I read the PDF between now and our next session.)
So, over all, it was a great success, and I really had a blast! I look forward to running a Dark Heresy game with some of my friends soon!!
zWolf -out

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